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Old Mar 19, 2008, 11:21 PM // 23:21   #21
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To Marverick, look at the wiki or simply the in-game description... all ranger interrupts have 1/2 second activation time.

Oh, and good point on the hex/enchantment removal from a Mesmer. That's another reason why I'd say Mesmers are better.

Btw, there's plenty of blocking skills in Eye of the North and quite a number terrain/object obstruction... so don't just assume those are never going to happen >_>

Last edited by Schmerdro; Mar 19, 2008 at 11:23 PM // 23:23..
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Old Mar 19, 2008, 11:28 PM // 23:28   #22
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I would say a Ranger they can interrupt anything a Mesmer is only good at going after other castors.
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Old Mar 19, 2008, 11:33 PM // 23:33   #23
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That's a good point, though some mesmer spells can interupt anything. A ranger with BHA, savage, and d-shot is just too much lolz.
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Old Mar 19, 2008, 11:41 PM // 23:41   #24
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I run a BHA ranger in pretty much any area where I need interrupts. The only time I used Norgu was in a few Asuran territories to vanquish, where there were B-Surgers running all over the place and they loved to hit Margrid with it. Otherwise, Daze is ftw.
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Old Mar 19, 2008, 11:45 PM // 23:45   #25
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Rangers can keep more than one target down and can sustain it a bit better while doing some damage

Mesmers are less vaunrable to the mass block/blind that is guild wars ¬¬.

So it depends really, but id go with ranger.
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Old Mar 19, 2008, 11:48 PM // 23:48   #26
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[card]Broad Head Arrow[/card] [card]Epidemic[/card] > all
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Old Mar 20, 2008, 12:21 AM // 00:21   #27
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Since we are talking about PvE, mesmers can also inflict dazed through the PvE skill, Technobabble, but it doesn't last as long as BHA and you cant daze a boss unless you cast it on a non-boss that is standing beside it. Line-of-sight also means the ranger is in the line-of-fire.

Mesmers also have Signet of Distraction and Diversion to match Distracting Shot and arcane conundrum for mass casting speed slow down.
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Old Mar 20, 2008, 07:48 AM // 07:48   #28
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Quote:
Originally Posted by DarkSpirit
Since we are talking about PvE, mesmers can also inflict dazed through the PvE skill, Technobabble, but it doesn't last as long as BHA and you cant daze a boss unless you cast it on a non-boss that is standing beside it. Line-of-sight also means the ranger is in the line-of-fire.

Mesmers also have Signet of Distraction and Diversion to match Distracting Shot and arcane conundrum for mass casting speed slow down.
The thing we need to remember - based on the OP - the dude is talking about heroes.
No PvE skills and pretty much no complex hexes.
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Old Mar 20, 2008, 02:02 PM // 14:02   #29
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Quote:
Originally Posted by upier
The thing we need to remember - based on the OP - the dude is talking about heroes.
No PvE skills and pretty much no complex hexes.
Even so, the EOTN PvE skill can be used by any class, so any class can cast AoE daze now and every hero has a human player.

My hero uses signet of distraction quite well.
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Old Mar 20, 2008, 02:11 PM // 14:11   #30
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[skill]broad head arrow[/skill][skill]epidemic[/skill]
Then spam Volley.

Did I win the thread?
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Old Mar 20, 2008, 09:11 PM // 21:11   #31
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Was just wondering, why do you guys suggest Volley? I thought this was to spread conditions but it says that it removes all preps so it can't be

Thanks.
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Old Mar 20, 2008, 09:37 PM // 21:37   #32
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Quote:
Originally Posted by whufc89
Was just wondering, why do you guys suggest Volley? I thought this was to spread conditions but it says that it removes all preps so it can't be

Thanks.
You use BHA to apply daze.
Then use Epidemic to spread it onto adjacent targets.
Then use Volley so that you hit the targets that are dazed (since most of the time they won't move around). One attack skill - multiple interrupts.

Last edited by upier; Mar 20, 2008 at 09:39 PM // 21:39..
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Old Mar 20, 2008, 09:43 PM // 21:43   #33
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Quote:
Originally Posted by upier
You use BHA to apply daze.
Then use Epidemic to spread it onto adjacent targets.
Then use Volley so that you hit the targets that are dazed (since most of the time they won't move around). One attack skill - multiple interrupts.
Oh cool, never thought of that. What do you think of [skill]disrupting accuracy[/skill] instead of Volley though? Do you still think volley comes out on top? Obviously I can't use both as DA is a prep & volley cancels preps.

Also, look here - http://gw.gamewikis.org/wiki/Disrupting_Shot

Have you any idea why it says " Notes: Heroes do not use this skill effectively"? Why wouldn't they use it effectively?

Last edited by whufc89; Mar 20, 2008 at 09:45 PM // 21:45..
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Old Mar 20, 2008, 09:53 PM // 21:53   #34
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Quote:
Originally Posted by whufc89
Oh cool, never thought of that. What do you think of [skill]disrupting accuracy[/skill] instead of Volley though? Do you still think volley comes out on top? Obviously I can't use both as DA is a prep & volley cancels preps.
My guildy who played mostly his ranger used [skill]Apply poison[/skill] as his prep when running BHA. Added damage + covers up Daze. Although if I am not mistaken - the heroes just use AP and then Epidemic it and forget to Epidemic AFTER they used BHA.
Personally I couldn't live without [skill]Read The Wind[/skill] when going interrupts. Although I have been looking into Rapid Fire but only used it on my ranger hero after unlocking it - never fooling around with it myself.
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Old Mar 20, 2008, 10:20 PM // 22:20   #35
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Quote:
Originally Posted by tyla salanari
[skill]broad head arrow[/skill][skill]epidemic[/skill]
Then spam Volley.

Did I win the thread?
Epidemic only spreads condition to the enemies that are adjacent to one another which is pretty much shoulder-to-shoulder touching range. So yes, if your targets are all cramped up together like that sure.

Green part of: http://gw.gamewikis.org/wiki/Adjacent
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Old Mar 21, 2008, 01:27 PM // 13:27   #36
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Quote:
Originally Posted by DarkSpirit
Epidemic only spreads condition to the enemies that are adjacent to one another which is pretty much shoulder-to-shoulder touching range. So yes, if your targets are all cramped up together like that sure.

Green part of: http://gw.gamewikis.org/wiki/Adjacent
That's why Aggro Control is useful.
The ability to exploit AI is great.
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Old Mar 21, 2008, 04:19 PM // 16:19   #37
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Quote:
Originally Posted by Celestial Beaver
I'd vote Ranger. As much as I love Mesmers, Rangers have Daze and faster-recharging interrupts than Mesmers.
Dazed condition is overpowered and ANet gave rangers too many easy ways to cause it. So if you dont mind block and line-of-sight limitations, go with rangers since their interrupts are:

1) Dazed (super duper overpowered way of shuting down casters in PvE)
2) General (mesmer interrupts are mostly for spells only)
3) short recharge (so they can spam interrupts)

Last edited by DarkSpirit; Mar 21, 2008 at 04:22 PM // 16:22..
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Old Mar 21, 2008, 04:25 PM // 16:25   #38
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Quote:
Originally Posted by tyla salanari
That's why Aggro Control is useful.
The ability to exploit AI is great.
Unless your goal is to daze a bunch of warrior monsters using a tank, I doubt you would be able to aggro all the backline caster monsters into a single spot.
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Old Mar 21, 2008, 07:52 PM // 19:52   #39
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Quote:
Originally Posted by DarkSpirit
Unless your goal is to daze a bunch of warrior monsters using a tank, I doubt you would be able to aggro all the backline caster monsters into a single spot.
Ewww, a Tank?

Just try and apply it to a nearby group with the highest priority casters.
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Old Mar 21, 2008, 07:55 PM // 19:55   #40
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Quote:
Originally Posted by tyla salanari
Ewww, a Tank?

Just try and apply it to a nearby group with the highest priority casters.
If the casters are all standing on one spot that shouts "AoE us, please!" then sure. Otherwise, you can only pick one.
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